Translations
Every text — the panel, the map hints, lock labels, combat log markers, Discord logs, notifications and the camera caption — comes from shared/locales/.
Shipped languages
| File | Language | Admin tabs |
|---|---|---|
cs.lua | Čeština | English |
de.lua | Deutsch | English |
en.lua | English | English |
es.lua | Español | English |
fr.lua | Français | English |
it.lua | Italiano | English |
nl.lua | Nederlands | English |
pl.lua | Polski | Polski |
pt-BR.lua | Português (Brasil) | English |
tr.lua | Türkçe | English |
Everything players see is translated in all ten files. The admin Editor and Stats tabs (editor_*, admin_*, stats_*, capture_* keys) are in English and Polish; other languages fall back to English for them until you add the keys.
Config.Locale = 'de'A key missing in your language falls back to English.
Add a language
- Copy
shared/locales/en.luato a new file, for exampleshared/locales/sv.lua. - Change the first line to
Locales['sv'] = {and translate the values. Keep the keys. - Set
Config.Locale = 'sv'and restart the resource.
Every file in shared/locales/ is loaded automatically.
Placeholders
| Key | Placeholder |
|---|---|
locked_job | %s = job label, e.g. "Police only" |
time_minutes, time_hours, time_days | %d = number |
event_ends | %s = time left, e.g. "46:53" |
combat_marker_time | %d = seconds |
log_combat_body | %s name, %s character, %s kind (drop / relog), %s reason |
stats_days | %d = number of days |
Plural forms
Languages with a separate form for 2–4 (Polish: "2 minuty", "5 minut") can add time_minutes_few and time_hours_few.
The "few" form is used for numbers ending in 2, 3 or 4, except 12–14:
time_minutes = '%d minut temu',
time_minutes_few = '%d minuty temu',Location names
Labels and descriptions of your spawns are written in Config.Spawns, in the editor or by the resource that registers them, so translate them there.
Category labels come from category_<id> keys; a label in Config.Categories overrides them. Weather names are the weather_<name> keys.