Koja Multicharacter
Koja Multicharacter replaces the character selection, identity form and spawn screen of your framework with one resource. It runs on ESX, QBCore and QBX, is built on koja-lib and shares its design with Koja Appearance.
This section covers version 2.0.0 of the resource.
What you get
| Area | What is in it |
|---|---|
| Selection scene | Configurable locations, time and weather, idle scenarios, a single preview or a line-up of all characters, drag to rotate and scroll to zoom |
| Scene per character | Workplace or home locations, auto framing, the character's own car behind them |
| Cutscenes | An opening shot, walk-out / walk-in on every switch, and an arrival cutscene for new characters |
| Seasons and sound | Winter and Halloween scenes, UI sounds, cinematic sounds and music with per-player mute toggles |
| Character cards | Headshot, job and grade, gang, cash and bank, playtime, last played, created date, nationality, height, backstory and fields from other resources |
| Statuses | CK memorial cards, trash with restore, optional staff approval, name change requests |
| Slots | Default count, ACE tiers, Discord role tiers, per-player overrides, a Tebex command, locked slots with a store link, import of old esx_multicharacter slots |
| Creator | Identity form checked on the server (name rules, blacklist, unique names, age, height, nationality, backstory), then the appearance editor |
| Presets | Save a look and start new characters from it, or copy another character's look |
| Spawn selector | Last location, public, job and gang spots with minimum grade, cooldowns, spawns from other resources, party spawns and a sky camera. Uses the koja-spawnselector map when it is on the server |
| Spawn protection | Ghosting, invincibility, no shooting and transparency for a few seconds |
| Relog | /relog without reconnecting, with cooldown, dead, vehicle and combat checks and blockers from other resources |
| Admin | In-game panel (/charadmin) with search, notes, history and a queue, plus commands and Discord logs |
| Developer API | Exports, hooks that can cancel actions, events, state bags, card fields, scene hooks and custom arrivals |
| Languages | English and Polish, add your own in locales/ |
Quick facts
- Frameworks: ESX Legacy, QBCore and QBX, detected automatically.
- Requires:
koja-libandoxmysql. - Appearance: Koja Appearance or illenium-appearance recommended. fivem-appearance, qb-clothing and esx_skin also work.
- Replaces:
esx_multicharacterandesx_identityon ESX,qb-multicharacteron QBCore. It stops them if they start next to it. - Database: seven
koja_multicharacter_*tables, created and updated on start. - UI: shipped prebuilt, sounds included. You only need Node and pnpm to change it.
Start here
-
Install it
Installation: dependencies, framework settings,server.cfgorder and admin access. -
Configure it
Configuration: every option inshared/config.lua. -
Learn what it does
Features and 2.0 Features. -
Use it from your own code
Developer API and Developer API 2.0.
In this section
Dependencies, framework settings and start order.
Every Config option, explained.
Selection, cutscenes, creator, spawns and relog.
Arrival, scene per character, seasons, statuses, admin panel and party.
Exports, hooks, events and state bags.
Statuses, card fields, scene hooks and arrivals.
Admin and player commands.
Fixes for common setup problems.