# About the Tool

Everything documented for About the Tool is listed below. Pages marked Premium cover tools that need a Premium licence; everything else works on the free plan.

## In this section

::::cards{cols="2"}
:::card{title="3D Preview" href="/cloth-tool/about-the-tool/3d-preview" icon="eye"}
The centre panel renders your garment on a real mp_m_freemode_01 / mp_f_freemode_01 ped, with your real .ytd textures, normal maps and spec maps.
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:::card{title="Appearance Menu" href="/cloth-tool/about-the-tool/appearance-menu" icon="eye"}
The Appearance button on the 3D preview bar: the Ped, Outfit and Look tabs, and body presets.
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:::card{title="Building" href="/cloth-tool/about-the-tool/building" icon="hammer"}
When your project is ready, hit Build and choose the FiveM target.
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:::card{title="GTA V Enhanced" href="/cloth-tool/about-the-tool/gta-v-enhanced" icon="rocket"}
Build for GTA V Legacy, GTA V Enhanced, or both, with models and textures converted by the tool itself.
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:::card{title="Importing" href="/cloth-tool/about-the-tool/importing" icon="upload"}
Loose .ydd/.ytd files, folders, whole FiveM resources, 3D models, Durty projects and dlc.rpf packs.
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:::card{title="Escrowed Resources" href="/cloth-tool/about-the-tool/escrowed-resources" icon="package"}
Keep bought, escrowed FiveM resources in a project and ship them beside your pack, unchanged.
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:::card{title="Exporting" href="/cloth-tool/about-the-tool/exporting" icon="download"}
Export items as GLB, or as CodeWalker XML for models and cloth.
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:::card{title="Interface" href="/cloth-tool/about-the-tool/interface" icon="eye"}
The main window is split into three panels.
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:::card{title="Items and Textures" href="/cloth-tool/about-the-tool/items-and-textures" icon="image"}
What an item is, the options in the item editor, and how texture variants, letters and embedded textures work.
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:::card{title="Audio Presets" href="/cloth-tool/about-the-tool/audio-presets" icon="settings"}
Pick the sound a garment makes in game from every clothing sound GTA V defines, with an EUP filter and footstep sounds for legs.
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:::card{title="Inspect Window" href="/cloth-tool/about-the-tool/inspect-window" icon="search"}
Right-click a .ydd or .ytd to look inside it: the model in 3D, its facts and every texture at full zoom.
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:::card{title="Mass Edit" href="/cloth-tool/about-the-tool/mass-edit" icon="settings"}
Rename and change settings across many items at once, with a preview and undo.
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:::card{title="Find Duplicates" href="/cloth-tool/about-the-tool/find-duplicates" icon="layers"}
Find garments that are the same file or the same content, review them and keep the copies you want.
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:::card{title="Validation" href="/cloth-tool/about-the-tool/validation" icon="check"}
Before a build, the pack is checked against a list of rules.
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:::card{title="Logs and Problems" href="/cloth-tool/about-the-tool/logs-and-problems" icon="bug"}
The Logs & Problems dock: every finding in one list, Auto fix for everything the tool can fix itself, and the app's log with filters and search.
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:::card{title="Server Check" href="/cloth-tool/about-the-tool/server-check" icon="database"}
Check a FiveM server's resources folder against GTA's clothing limits. Changes nothing.
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:::card{title="AI Assistants (MCP)" href="/cloth-tool/about-the-tool/ai-assistants" icon="terminal"}
Connect Claude Code, Claude Desktop or any MCP client, and let an assistant open projects, edit items, run checks and build packs for you.
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:::card{title="Live Link" href="/cloth-tool/about-the-tool/live-link" icon="link"}
Premium. Edit in Photoshop, GIMP, Substance 3D Painter or Blender and see every change on the ped while you work. Installing the plugins is free.
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:::card{title="Texture Optimization" href="/cloth-tool/about-the-tool/texture-optimization" icon="gauge"}
Premium. Hand-made clothing packs are usually bloated and full of textures the game doesn't like — odd sizes, no mipmaps, wrong compression.
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:::card{title="Texture Creator" href="/cloth-tool/about-the-tool/texture-creator" icon="palette"}
Premium. Layers, selections, free transform and pasted pictures, painted on the model or the UV sheet, without leaving the tool.
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:::card{title="Material Editor" href="/cloth-tool/about-the-tool/material-editor" icon="palette"}
Premium. Shaders, textures and parameters per item, and normal and spec maps generated from the diffuse.
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:::card{title="Model Studio" href="/cloth-tool/about-the-tool/model-studio" icon="box"}
Premium. Edit, sculpt, weight-paint, colour and auto-rig a garment's mesh, and fit it to any ped.
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:::card{title="Rig Repairs" href="/cloth-tool/about-the-tool/rig-repairs" icon="settings"}
Premium. Check an item's rig against Rockstar's own heels, hair and garments, fix it in one click, and rig difficult clothing in the Cloth Rigging Tool.
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:::card{title="Mesh Optimizer" href="/cloth-tool/about-the-tool/mesh-optimizer" icon="box"}
Premium. Imported clothing is often far heavier than it needs to be — duplicate vertices, messy geometry and no LODs.
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:::card{title="Cloth simulation" href="/cloth-tool/about-the-tool/cloth-simulation" icon="layers"}
A garment that ships a .yld has cloth data: a coarse simulation sheet, the constraints holding it together, and the points pinned to the body that never move.
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:::card{title="Animations" href="/cloth-tool/about-the-tool/animations" icon="play"}
Clothing is judged in motion, not in bind pose.
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:::card{title="Ped Library" href="/cloth-tool/about-the-tool/ped-library" icon="users"}
Premium. Keep peds in a project, preview garments on them, dress them in saved outfits and build clothing for them.
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:::card{title="Ped Creator" href="/cloth-tool/about-the-tool/ped-creator" icon="users"}
Premium. Turn a 3D character, a GTA V ped or a FiveM ped resource into an add-on ped, including animals.
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:::card{title="Build Ped Pack" href="/cloth-tool/about-the-tool/build-ped-pack" icon="hammer"}
Premium. Build one or several library peds into FiveM resources, with their clothes or on their own.
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:::card{title="Tattoo Creator" href="/cloth-tool/about-the-tool/tattoo-creator" icon="palette"}
Premium. Clothing packs often ship with matching ink.
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:::card{title="Shop Metadata" href="/cloth-tool/about-the-tool/shop-metadata" icon="package"}
Premium. Prices, shops and labels per garment, and a shop export for your server.
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:::card{title="Photo Studio" href="/cloth-tool/about-the-tool/photo-studio" icon="camera"}
Premium. A clothing pack sells on its screenshots.
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:::card{title="Scene Creator" href="/cloth-tool/about-the-tool/scene-creator" icon="camera"}
Premium. Stage garments on a dressed and posed ped with GTA props, lighting and a backdrop, and take photos of it.
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:::card{title="Team Collaboration" href="/cloth-tool/about-the-tool/team-collaboration" icon="users"}
Premium. Work on one pack with your team from your Discord sign-in, and keep a restorable version history of every change.
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:::card{title="Friends" href="/cloth-tool/about-the-tool/friends" icon="users"}
Premium. Add friends by Discord ID and see who is online.
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:::card{title="Tasks" href="/cloth-tool/about-the-tool/tasks" icon="check"}
The Tasks tab and board: assign work to teammates or keep a task list for yourself.
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:::card{title="Sharing Packages" href="/cloth-tool/about-the-tool/sharing-packages" icon="package"}
A .kct package bundles the garments you choose, with their models, textures and settings, into one file you can hand to a teammate, back up or import into another project.
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:::card{title="Settings" href="/cloth-tool/about-the-tool/settings" icon="settings"}
Interface languages, themes, fonts, shortcuts, AI assistants and automatic updates.
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